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It also offers game development services to third-party companies as a developer and contractor. It has focused on creating 3D engine technology such as that of the Prism3D engine. It is located in Prague, Czech Republic and was founded in 1997.
EURO TRUCK SIMULATOR 2 FORUM SOFTWARE
SCS Software is a privately owned company. The explanations in the sections above may help to make such a decision.SCS Software team in front of their simu trailer Which graphics features players might choose to sacrifice for better performance largely depends on their individual preferences. In many cases, a graphics feature can be disabled for a performance gain, while the overall decrease in visual quality remains small. Every graphics option impacts performance in some way. Graphics performance is highly dependent upon a player's hardware configuration. For example, the setting g_lod_factor_traffic may be modified to control the distance at which the wheel covers of moving AI vehicles visibly rotate. The so-called "simple" graphics settings represent the following presets of "advanced" settings: Īdditional graphics settings are available by editing the file config.cfg directly. Affects secondary lights on AI vehicles as well as on the player's truck. This setting only influences the reflection on surfaces, not the visibility of the lights themselves. Secondary vehicle lights Causes brake lights, turn signals, beacons etc. The player's own headlights always light up surfaces, even when this setting is turned off. Traffic headlights Causes headlights of AI traffic to light up the road or other surfaces. Normal maps Improves lighting of details on mostly flat surfaces by simulating small height differences on textures. Mirror quality Controls whether "fake shadows" are shown for vehicles visible in mirrors, whether AI traffic headlights light up the road in the mirror view, whether car wheels turn or not in the mirror view, and possibly more. This feature uses up a lot of GPU performance. Most of this guide is also applicable to American Truck Simulator, but it was written specifically for Euro Truck Simulator 2. This guide covers the basics of setting up your game and creating a new multiplayer profile with an optional boost at the start. Screen space ambient occlusion SSAO is a GPU shader that subtly improves scene lighting by trying to account for ambient light variations. Follow these simple steps to set up Euro Truck Simulator 2 and TruckersMP. It will do little to reduce flickering and will also have little impact for high resolutions. Antialiasing (SMAA) Subpixel morphological anti-aliasing (aka SMAA or MLAA) is a post-processing GPU filter designed to reduce visual artifacts (jaggies) by making edges smoother. At a scaling of less than 100%, scenes will be rendered at a resolution lower than the display resolution, which may be useful for less powerful hardware or for displays that have very high resolution. Higher values decrease performance, but may increase visual quality. This setting only affects the rendered scene, not the menus. The scene is rendered internally at the scaled resolution, then re-scaled to match the actual display resolution. Used to balance performance against flickering/sharpness of the rendered image. Advanced graphical settings Scaling Resolution for full-scene super-sampling anti-aliasing (aka FSAA or SSAA). Setting the vsync mode to Economic (explained in the game as "saves energy on notebooks") will match the frame rate to half of the display refresh rate (often 30 fps). However, if graphics performance is inadequate to sustain a frame rate as high as the display refresh rate, vsync may cause choppy gameplay ("rubber banding effect"). This can avoid screen tearing and save significant amounts of energy. Enabling vertical sync will match the frame rate to the display refresh rate (often 60 fps). Vertical synchronization Controls the buffering of the frames to be displayed. Values that are smaller than your native display resolution will cause a blurry image due to upscaling. Display Resolution The resolution to be used as 100% for scaling, and for rendering the menu screens.